Listing of Events
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Lock & Load GameFest 2016 is coming up fast, and we have a schedule filled to the bursting point with events that no Lock & Load attendee will want to miss. From Hangouts to tournaments, this year’s convention has something for everyone. Lock & Load 2016 is going to be amazing, so here’s a preview of the events we have scheduled
Step into the Iron Arena and experience casual gaming that rewards you for playing your favorite Privateer Press games. Earn skulls for every game you play and turn them in for amazing prizes! The more games you play, the more skulls you earn. And the more skulls you earn, the more swag you take home.
Open P3 Studio Q&A
The award-winning Privateer Press Studio will be on hand Friday through Sunday, working on current projects and interacting with Lock & Load attendees. They will be available to answer questions, demonstrate techniques, and chat about their current projects.
LEVEL 7 [Escape]: Belly of the Beast
Immerse yourself in the sinister world of LEVEL 7. Small groups of captives awake in separate areas of the Subterra Bravo facility and must use every tool at their disposal to escape in one piece. Players must scramble to be the first to get out alive. The first player from each table to escape or survive will move on.
Operation Crucible: A LEVEL 7 [Omega Protocol] Live Event
Breach the Subterra Bravo facility and race against time and other operatives to get to your objective. Players scramble to succeed in their mission and put an end to the sinister goings-on in the facility. Team up with your friends and be the first to complete your mission!
Privateer Press Formula P3 Grandmaster Painting Competition
Show off your painting skills at the annual Privateer Press Formula P3 Grandmaster Painting Competition. Privateer studio staff will judge the pieces based on their individual merit, irrespective of the other entries and categories. Judges will look at each piece and may award gold, silver, or bronze, based solely on the quality of the entry. In addition, one entry will be awarded best overall, earning its painter the coveted title of Grandmaster.
Privateer Press Keynote Panel
Join Privateer Press staff as they discuss upcoming releases and projects on the horizon. Be on the information front lines for all the amazing things coming up for Privateer Press. You won’t want to miss the exciting news!
Privateer Press has an impressive catalog of board and card game offerings, ranging from the mechanical mayhem of the Bodgers Game Heap to the intense resource management of LEVEL 7 [Invasion]. Privateer Play-to-Win is your chance to play your favorite Privateer Press board and card games and win some awesome prizes. For every game you play, you’ll receive an entry into Sunday’s drawing for some amazing prizes.
Iron Gauntlet Live Stream
One match from each round of the Iron Gauntlet, the annual WARMACHINE and HORDES World Championship, is live streamed. This way, viewers at home can enjoy the action as it unfolds. In the main event, the last two undefeated players face off in the final round of this premier world event.
Corvis Calibration—An Iron Kingdoms Adventure Board Game Event
Fight your way through the hard streets of the City of Corvis in this multi-table Iron Kingdoms Adventure Board Game event. Followers of Cyriss have turned their eyes to the City of Ghosts, and it’s up to our heroes to discover who is at the center of the plot. Game Developer William “Oz” Schoonover will act as Game Master for this massive event.
Dead Reckoning: An Iron Kingdoms Roleplaying Game Multi-Table Adventure
Dead Reckoning is an Iron Kingdoms Roleplaying Game adventure of epic proportions that will pit several adventuring parties against nearly insurmountable odds as they battle tireless hordes of the undead. RPG Producer Matt Goetz will act as lead Game Master for this truly spectacular gaming experience.
Iron Game Master Competition
Sure to be a huge hit this year, the Iron Game Master Competition pits four storytellers against one another in a battle to earn the prestigious title of Iron Game Master. Four contestants will take on the same Full Metal Fantasy adventure and will be rated on criteria set by RPG Producer, Matt Goetz. If you think you’ve got what it takes to enthrall your players and create the richest in-world experience, try your hand as one of our Game Masters. There will be plenty of seats for players as well.
Iron Painter Showdown and Trivia Challenge
You can paint. You can even paint fast. But can you paint Iron Painter fast? Following the format of the popular television show Iron Chef®, the Iron Painter Showdown will pit contestants against one another in a competition requiring skill, speed, creativity, and grit. A surprise competitor will challenge the contestants, and all will need to quickly adapt and expect the unexpected in order to take home the grand prize. What will the 2016 surprise mini be? You will have to come and watch to find out. In addition, a few select attendees will be chosen to compete in an Iron Kingdoms trivia throw down. Participants will pit their knowledge of Immoren and Privateer Press against each other in a fun game-show format for fantastic prizes. 2016 will feature new trivia questions and expanded prizes. This is one event that will be just as much fun to watch as it is to participate, so don’t miss the excitement and drama!
Come play Unbound with Jason Soles, lead designer of HORDES and WARMACHINE. Jason will guide the spectacle of three simultaneously played games and even participate in one. Spots are limited and five participants will be selected through a drawing process from all interested players.
Show off your finest Privateer Press–inspired costume. Privateer staff members will judge costumes on craftsmanship, creativity, and fidelity to the aesthetics of our worlds. Prizes will be given for 1st, 2nd, and 3rd place, and all entrants will have the opportunity to have their photos taken for inclusion in an upcoming issue of No Quarter magazine!
WARMACHINE: Tactics Tournaments
Warcasters fight for supremacy in the war-torn battlefields of the Iron Kingdoms in WARMACHINE: Tactics. These are tournament events for eight players with three rounds each. Who will be named champion?
Awards will be given, raffles will be drawn, and farewells will be made. Be sure to make room on your schedule for the closing ceremonies of this year’s premier Privateer Press event.
WARMACHINE/HORDES Lock & Load Masters
The WARMACHINE/HORDES Masters tests your skills with your chosen faction. The preliminaries on Friday will seed the top eight finishers from each event, who will compete in the Masters Finals on Sunday.
Masters Heat 1: Preliminaries(128 players)
Registration: Friday, 10:00 A.M. – 11:00 A.M.
Tournament: Friday, 11:00 A.M. – 8:00 P.M.
Masters Heat 2: Preliminaries (128 players)
Registration: Friday, 1:00 P.M. – 2:00 P.M.
Tournament: Friday, 2:00 P.M. – 11:00 P.M.
Masters Finals (16 players)
Registration: Sunday, 9:00 A.M. – 10:00 A.M.
Tournament: Sunday, 10:00 A.M. – 7:00 P.M.
WARMACHINE/HORDES Three Commanders Team Tournament
The Lock & Load Team Tournament pits teams of three players against each other in a chess-style tournament. Each of the three players is ranked by skill level: General, Captain, and Lieutenant. Each team member plays against a competing team member of the same rank during matches (e.g., General vs. General, Captain vs. Captain).
Registration: Friday, 8:00 P.M. – 9:00 P.M.
Tournament: Friday, 9:00 P.M. – 7:00 A.M.
16 teams maximum, 3 players per team (48 players maximum)
SR 2015 tournament with 4 rounds:
35 pt. army lists
2 lists required, divide & conquer
Standard Steamroller scenarios
Death Clock: 42 minutes per player
Each team counts as a single player for the purposes of ranking. Control points accrued and army points destroyed are cumulative for all players on a team for the purpose of tiebreakers.
Iron Gauntlet: The WARMACHINE/HORDES World Championship
Iron Gauntlet is the ultimate test of a player’s mastery of the game. The top 16 players from all of the 2015–2016 qualifiers will battle for the title of World Champion.
Registration: Saturday, 8:00 A.M. – 9:00 A.M.
Tournament: Saturday, 9:00 A.M. – 9:00 P.M.
16 players – Invitation Only
Deneghra the Soul Weaver with Purification? Lord Assassin Morghoul with Signs and Portents? It’s possible here! Build your list, draft your spells, and bring the pain!
Registration: Saturday, 10:00 A.M. – 11:00 A.M.
Tournament: Saturday, 11:00 A.M. – 9:00 P.M.
64 players maximum
50-point Spelldraft tournament with 4 rounds
WARMACHINE/HORDES Hardcore: The Last Dance
Hardcore has been a mainstay of Privateer Press gaming events for years, and this will be our final farewell to this tournament. Throw down in this awesome event one last time before welcoming Champions to the fold. Fully painted armies and fast, furious gameplay fill Hardcore with edge-of-your-seat action.
Registration: Saturday, 9:00 A.M. – 10:00 A.M.
Tournament: Saturday, 10:00 A.M. – 9:00 P.M.
64 players maximum
50-point Hardcore tournament with 6 rounds
Eight-man scrambles are a relative newcomer to the WARMACHINE/HORDES competitive scene, but they are fast becoming a favorite of players around the globe. As players turn in their lists, we’ll set up tournaments of varying point levels and keep playing into the wee hours of the morning. Each time we get eight players, a new tournament will begin!
Ongoing Registration: Saturday, starting at 10:00 P.M.
Tournaments: Saturday, 11:00 P.M. – 8:00 A.M.
Tournaments with three rounds each
WARMACHINE/HORDES Speedmachine Tournament
Lightning-fast play is the name of the game in Speedmachine. Beating the clock will be just as tough as beating your opponent.
Registration: Sunday, 9:00 A.M. – 10:00 A.M.
Tournament: Sunday, 10:00 A.M. – 7:00 P.M.
64 players maximum
SR 2015 tournament with 6 rounds:
25-point army list, Battlegroup Only
Close Quarters scenario
Death Clock: 25 minutes per player
WARMACHINE/HORDES Double Threat!
When two warcasters take the field of battle together, the destruction they can wreak is astronomical. Put together your favorite pair, and throw down in the field of slaughter.
Registration: Sunday, 9:00 A.M. – 10:00 A.M.
Tournament: Sunday, 10:00 A.M. – 7:00 P.M.
16 players maximum
50-point Double Threat tournament with 4 rounds:
50-point army lists with two warcasters/warlocks
WARMACHINE/HORDES Staff Scrambles
Eight-man scrambles are a relative newcomer to the WARMACHINE/HORDES competitive scene, but they are fast becoming a favorite of players around the globe. We’ll set up events of varying point levels as players turn in their lists, and give attendees a chance to face off against Privateer Press staff. Every time we get eight players, a new event will begin!
Ongoing Registration: Sunday, starting at 9:00 A.M.
Tournaments: Sunday, 10:00 A.M. – 7:00 P.M.
Tournaments with 3 rounds each.
Building a Linear Obstacle
Hobby & Terrain Specialist Michael Archer will give a hands-on demonstration on how to create a piece of terrain for your home gaming table. This Hangout is an excellent opportunity to pick up some tips on how to make affordable and effective terrain for WARMACHINE, HORDES and the IKRPG.
Iron Kingdoms Roleplaying Game Miniature Kit Bash
Ever wanted to know how you can craft the perfect miniature for your character in the Iron Kingdoms Roleplaying Game? Do you have a dastardly NPC for your game that needs a perfect model for your players to view in terror? Or maybe you just want some tricks on converting models for your WARMACHINE/HORDES army. No matter your reasoning, come sit down with Hobby & Terrain Specialist Michael Archer for some tips and tricks to create your own characters from existing parts already in the Privateer Press miniatures catalog.
Basing a Miniature
Privateer Press Hobby & Terrain Specialist Michael Archer will provide demonstrate how to create stunning bases for your hobby miniatures. Ranging from simple sand and grass to ornate scenic options, this Hangout will focus on creating an evocative setting for your painted models.
Building a model or a piece of terrain completely from scratch is a skill that takes a lot of practice and experience to perfect. Join Hobby & Terrain Specialist Michael Archer as he shares his years of knowledge with all attendees who want to start making their own unique centerpieces for their games.
WARMACHINE War Paint
Privateer Press Studio Painter Dallas Kemp offers a hands-on look at painting the traditional color schemes of all of the factions of WARMACHINE. Bring your army and follow along with Dallas while he offers tips and tricks for painters of every skill level, and you’ll be sure to get your army on the table and looking sharp.
HORDES War Paint
The same experience as the WARMACHINE War Paint Hangout except this Hangout is focused on the color schemes of all the HORDES factions.
Privateer Press Studio miniature painter Dallas Kemp covers everything you’ve ever wanted to know about painting metallics. Come learn how to give the appearance of realistic and appropriate light on your metals using true metallic technique as well as non-metallic metals.
The two-brush blending technique is known as the quickest way to get high-quality blends in the fewest number of steps. Learn the secrets of this invaluable technique from Privateer Press Studio painter Dallas Kemp. Intermediate- to master-level painters will find this technique useful for a variety of projects from amazing single miniatures to vast armies.
Leather, Stone, and Wood
The Iron Kingdoms are full of steam and steel, but deep in the wilds of Immoren, there are plenty of more naturally occurring textures. Privateer Press Studio Painter Dallas Kemp will share his tips and tricks for painting realistic-looking leather, stone, and wood for use on your hobby miniatures. Dallas will show techniques for painters of all skill levels looking to take their models to the next level.
Glow, Gore, and Tats
The small details of paint jobs go a long way to making miniatures really shine on the tabletop. Spend time with Privateer Press Studio Painter Dallas Kemp and learn how to make convincing glows, gore, and tattoos on your WARMACHINE, HORDES, and Iron Kingdoms Roleplaying Game miniatures.
Lock & Load Outpost Online Hangout
Lock & Load GameFest is going global in 2016, and this Hangout is our way of truly being a part of the international Lock & Load experience. If you are attending one of the Lock & Load Outpost events, we invite you to join key members of the Privateer Press staff for an exclusive online Hangout, complete with a Q&A session.
Creating Narrative Play Campaigns and Scenarios
Steamroller, Masters, and Iron Gauntlet are all fantastic formats and an awesome way to play WARMACHINE and HORDES. Some players, though, want to retell the story of epic battles or create their own stories of strife in the Iron Kingdoms. Join Organized Play Developer William Hungerford and Director of Business Development Will Shick for this foray into the world of narrative gameplay experiences.
Iron Kingdoms Roleplaying Game Adventure Crafting
Every Game Master has stared down the fear of not having material ready for their next game session. During this Hangout, Privateer Press staff will collaborate with attendees to create an outline for a new adventure to throw your players into during your next gaming session.
Skull Island eXpeditions: Gazing at the Horizon
For years, the lore and stories of the Iron Kingdoms had only existed in the pages of No Quarter magazine and our anthology books. In 2013, Skull Island eXpeditions exploded onto the scene, bringing with it novels and novellas detailing the awesome stories of the setting. Join Director of Publications Mike Ryan and Lead Writer Douglas Seacat for a discussion about what is up-and-coming for Skull Island eXpeditions as we move into our third year.
Concept to Creature: Creating Monsters for the Iron Kingdoms Roleplaying Game
The true breadth of creatures and encounters possible in the Iron Kingdoms is almost limitless. Players are as likely to run into a band of wandering bandits in the woods as they are to find a gatorman death ritual! Join Privateer Press staff and veteran game masters for a discussion of how to create monsters and encounters for your latest campaign.
LEVEL 7: Subterra Foxtrot and Beyond
What began in Subterra Bravo is now culminating in a full-on planetary invasion! Join Director of Publications Mike Ryan and Chief Creative Officer Matt Wilson for an in-depth discussion of the events that have transpired to this point in the LEVEL 7 storyline, and a look at the upcoming fiction from Skull Island eXpeditions. Whether you’re a long-standing follower of the games or making your first foray into this world, you won’t want to miss this.
Game Theory: Creating a Positive Play Experience
People play games for a lot of different reasons, ranging from family experience to competitive organized play. One common theme for all gamers, though, is that games are meant to be fun. Join the Privateer Press Development team for a discussion about what creates a positive gameplay experience in many different genres of games.
State of the Factions
Privateer Press Lead Writer Doug Seacat will spend time going over the current state of affairs of each of the WARMACHINE and HORDES factions. The last few years in western Immoren have been busy and bloody, and this presentation should clarify who is fighting whom and what plots and schemes are currently afoot. If you’re worried about how your favorite factions are faring, hanging out with Doug should reassure you—or confirm your deepest fears.
WARMACHINE: The New Class
This past February, Primecast gave the world a first peek at the newest upcoming warcasters for the factions of WARMACHINE. Since that broadcast, speculation has been rampant, and everyone is dying to learn more about the new class of warcasters for 2016. Sit and discuss the details of these awesome new characters in person with Privateer Press staff.
HORDES: The New Class
The same experience as the WARMACHINE: The New Class except focused on 2016’s new class of warcasters for the factions of HORDES.
Privateer Press staff writers Zachary Parker and Douglas Seacat take on the role of tour guide to detail the sights and sounds of various locales in the steam-powered nations of the Iron Kingdoms. After the presentation, Zachary and Douglas will field questions. If you’ve ever wondered what it would be like to visit the Thornwood in spring or take a sightseeing tour of the largest Morrowan churches, this is the closest you’ll ever get.
Widower’s Wood First Look
This is your chance to play Widower’s Wood: An Iron Kingdoms Adventure Board Game before it is released to the public. Join the Privateer Press staff for an exciting playthrough of this hot new game.
The Power of Playtest
Meet with staff developers for an in-depth discussion about the development process at Privateer Press. From internal and external testing to model revisions, this panel will give an inside look at the process behind balancing your favorite WARMACHINE and HORDES models, direct from Privateer Press staff. The class will help shed some light on the process and importance of a solid playtest.
Concept to Model
How do you take a great idea and forge it into a gorgeous model for the tabletop? Come find out! Privateer Press staff will talk about the process of creating a great board game from the ground up. From the commandos of Disco Team to the awe-inspiring warcasters and warlocks of WARMACHINE and HORDES, this discussion will cover models from all of our game lines.
Writing in the Iron Kingdoms
Privateer Press’ Writing and Editorial teams know more than a thing or two about what it takes to write the stories that bring the conflicts of the Iron Kingdoms to life. Join them for a look at the process of creating the ongoing narrative of WARMACHINE and HORDES, and see how the writing process shifts and changes through revisions and reviews.
Skull Island eXpeditions Book Club
Since its inception, Skull Island eXpeditions has published dozens of literary works about Privateer Press’ game settings. Come discuss your favorites with staff and writers and hear a reading from an upcoming release!
Iron Kingdoms Roleplaying Game Props
Telling your players they pull a lich lord’s phylactery from the debris of a temple ruins is an exciting part of any IKRPG campaign. Actually handing your players a lich lord’s phylactery is even more amazing! Physical props, maps, and models add a huge level of depth to any game. Privateer Press staff and veteran game masters will show you some of the props they’ve made for their own games and share easy ways to draw your players into the story you are telling.
The Art of the Iron Kingdoms
There are hundreds of illustrations throughout the entire WARMACHINE and HORDES anthology and even more throughout High Command, Iron Kingdoms Full Metal Fantasy, Unleashed, and Undercity. Join Privateer Press Creative Director Ed Bourelle and Art Director Michael Vaillancourt for an in-depth look at the art that creates the setting we all know and love.